Download mod CoursePlay Mod v6.03.00044 for FS19 | Farming Simulator 19 game.
Courseplay - is a modification for Farming Simulator 19. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more...
The CoursePlay Mod script allows you to create routes and tasks for various types of equipment in the game, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can understand, this is much more interesting and, moreover, more functional than standard wage workers in FS 2019.
Changes in v6.03.00044:- Bale Collector: skip invalid bales
- Some bales seem to have a node ID of 0, attempt to skip them when scanning the field.
Changes in v6.03.00041:
- Mode 1 with overloader swerve fix
- Stop at end setting fix (Never set or reset stop at end automatically)
- Also fixed a minor pathfinder bug when generating an alignment course starting in reverse, made sure the first waypoint really is always in reverse.
- Two-side headland fixed
- Editor delete to start fix
- Fixed some MP debug output and Editor delete all WP to start for SP and MP
Changes in v6.03.00038:
- Bale unload fixes
- Check bale height when unloading bales to find the spot to unload.
Changes in v6.03.00033:
- Plow and weather fixes
- combines lower header after the rain stops,
- Reintroduced manual working width configuration.
- Can now be configured in XML, fixed SPSL9 working width,
- Added back that we need a mouse cursor, but now we can use any cursor and not only CP.
Changes in v6.03.00029:
- Fixes #6724, when checking nearby vehicles, only check ones which are enterable.
- Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor.
- increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner.
Changes in v6.03.00024:
- Bridge and proximity sensor fixes
- Goal node elevation fixed (#6665)
- Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer.
Changes in v6.03.00022:
- fix all hybrid A* pathfinder failing
- fix reset fill level after making pocket
Changes in v6.03.00021:
- Course generator and turn fixes
- No extra headland circle (#6605)
- Fixed the calculation of the headland/middle transition.
- If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern.
Changes in v6.03.00013:
- Return to fieldwork after self unload also fixed.
Changes in v6.03.00008:
- Mode 3/9 improvements/fixes
- Proximity sensor fixes
- disabled proximity speed control for mode 9
- proximity pack is now linked to the vehicle, not the
- implement so it does not move for example with a shovel.
- proximity sensor adjusts itself forward (or backward when
- looking back) until it does not see the own vehicle or its
- mode 3 improvements and remove outdated seedCalculator
Changes in v6.03.00003:
- fix mode 2/3 in MP
- reduce network load by only sending updated values
- improved mode 9 raycast
- improved baler handling
- diff small changes
- enabled fueling by trailer
- mode 1/4 wait while they get loaded
- fixes mode 4
- improved shovelPositions
- mode 3 code cleanUp
- Pathfinder retries with ignored fruit if a path for hybrid A*
- section can't be found. This should eliminate most cases where
- no path could be found in Mode 2 and 3
- Better up/down -> headland transition for #6067
- Finish last up/down row (drive until implement reaches
- the end of the row before turning towards the
- next (headland) waypoint.
Changes in v6.02.00077:
- Rework of Shovel positions
- small MP fixes
- fixes Shovel positions in MP
- electrical vehicle fixes
- some more fuel improvements
Changes in v6.02.00073:
- fixed a bug causing unsuccessful pathfinder runs when multiple vehicles were using the pathfinder at the same time.
- made sure the combine self-unload pathfinding won't relax its accuracy, it is needed to get the pipe over the trailer without hitting it.
ChangeLog:
CoursePlay LS19 / FS19
- course generator setting GUI
- added support for RO
- new traffic recognition system
- fieldwork row direction can also be selected manually now
- support for big islands
- multiplayer enabled
- support for straw harvest addon
- new option for course generation to bypass small islands in fields
- added support for sprayer Addon (with the friendly support of David FONTAINE)
- added combine convoy option
- turn maneuver for headland corners to avoid missing fruit
- added option to align to 1st waypoint in mode 2, 4 and 6
- added easy setup for multiple tools on one field work course
- support for Plantium Edition(Still Work In Progress)
- bugfixes
Tested on game version v1.7.x